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#include <cstdint>#include <functional>#include <map>#include <memory>#include <string>#include <vector>#include <boost/optional.hpp>#include <cloe/controller.hpp>#include <cloe/core.hpp>#include <cloe/registrar.hpp>#include <cloe/simulator.hpp>#include <cloe/sync.hpp>#include <cloe/trigger/nil_event.hpp>#include <cloe/utility/statistics.hpp>#include <cloe/utility/timer.hpp>#include <cloe/vehicle.hpp>#include "coordinator.hpp"#include "registrar.hpp"#include "server.hpp"#include "stack.hpp"#include "utility/command.hpp"#include "utility/progress.hpp"#include "utility/time_event.hpp"Go to the source code of this file.
Classes | |
| class | engine::SimulationSync |
| class | engine::SimulationProgress |
| struct | engine::SimulationStatistics |
| struct | engine::SimulationContext |
Enumerations | |
| enum | engine::SimulationOutcome { engine::SimulationOutcome::NoStart, engine::SimulationOutcome::Aborted, engine::SimulationOutcome::Stopped, engine::SimulationOutcome::Failure, engine::SimulationOutcome::Success } |
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strong |
SimulationOutcome describes the possible outcomes a simulation can have.