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uint32_t | base_id {0} |
| | Object id.
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uint8_t | base_category {RDB_OBJECT_CATEGORY_PLAYER} |
| | Object category (player, sensor, ...).
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uint8_t | base_type {RDB_OBJECT_TYPE_NONE} |
| | Object type (car, truck, ...).
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uint16_t | base_vis_mask {RDB_OBJECT_VIS_FLAG_TRAFFIC | RDB_OBJECT_VIS_FLAG_RECORDER} |
| | Visibility mask (e.g. visible for traffic and visible for data recorder).
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std::string | base_name |
| | Player name.
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RDB_GEOMETRY_t | base_geo |
| | Object dimension and offset to cog.
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RDB_COORD_t | base_pos |
| | Object position and orientation.
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RDB_COORD_t | ext_speed |
| | Object velocity and angular velocity.
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RDB_COORD_t | ext_accel |
| | Object acceleration and angular acceleration.
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The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/cloe/checkouts/v0.23.0/optional/vtd/src/task_control.hpp