#include <memory>
#include <string>
#include <utility>
#include <cloe/component/object.hpp>
#include <cloe/core.hpp>
#include "vtd_version.hpp"
#include <RDBHandler.hh>
#include "omni_sensor_component.hpp"
#include "rdb_codec.hpp"
#include "vtd_logger.hpp"
Go to the source code of this file.
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| RDB_GEOMETRY_t | vtd::rdb_geometry_from_object (const cloe::Object &obj) |
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RDB_COORD_t | vtd::rdb_coord_from_vector3d (const Eigen::Vector3d &position, const Eigen::Vector3d &angle_rph) |
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RDB_COORD_t | vtd::rdb_coord_from_object (const cloe::Object &obj) |
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RDB_COORD_t | vtd::rdb_coord_pos_from_vector3d (const Eigen::Vector3d &position) |
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◆ rdb_geometry_from_object()
| RDB_GEOMETRY_t vtd::rdb_geometry_from_object |
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const cloe::Object & |
obj | ) |
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Convert object geometry VTD geometry.
◆ cloe_vtd_obj_class_map
| const std::map<cloe::Object::Class, uint8_t> vtd::cloe_vtd_obj_class_map |
Initial value:= {
{cloe::Object::Class::Car, RDB_OBJECT_TYPE_PLAYER_CAR},
{cloe::Object::Class::Truck, RDB_OBJECT_TYPE_PLAYER_TRUCK},
{cloe::Object::Class::Motorbike, RDB_OBJECT_TYPE_PLAYER_MOTORBIKE},
{cloe::Object::Class::Trailer, RDB_OBJECT_TYPE_PLAYER_TRAILER},
}
Map to convert from Cloe to VTD object classification.